From big-budget films to grumpy doctors and sea sponges, these Tinykin themes may not be obvious.
In Tinykin, you play as Milo, who has ended up on Earth and in a house where ants and other bugs have taken over. You can only get back home if you put together your ship using bits from every room. That means going out and discovering the huge worlds, gathering pollen and supplies, settling fights between groups, and more.
But if you focus too much on that general goal, you might miss some hidden areas, secret spots, cool moments, and strange characters. Tinykin is full of these things, and if you find them, it will reward you well.
The Hallway Light

The hallway, which is also called the “Transidor Crossing,” is a place you’ll go through a lot. It connects the larger levels and environments, but it also has its own places to explore, things to find, and goals to reach.
Because it doesn’t stay in one place for long, it’s easy to miss one of its secret spots. Once you can go upstairs, if you turn around, you can see a cabinet and a lamp hanging from the roof if you look up. On the shelf, the plant pot, and the lamp, there is pollen to gather, but it needs a lot of air bubbles to get there.
Ghasper

As you look around the house, you might find secret rooms under the stairs, dusty spots in dark areas, or small nooks and crannies with hidden pollen. You might also run into Ghasper sometimes.
Ghasper is an ant who will try to scare you by jumping out at you. You can find him everywhere in the game except the main hub. There’s also an achievement for meeting Ghasper in every place, and if you do that, the strange ant will talk to you in a way you’ve never heard before.
The Forbidden Tunnel
In the kitchen level of Tinykin, there is a hard-to-reach spot that is only needed for one of the side tasks in that level. The Forbidden Tunnel is close to the roof. To get there, you’ll need a lot of green Tinykin to boost you up and a lot of bubbles.
When you get to the tunnel opening, things get a little easier. To get your reward, you have to surf across a tight rope and through a number of tunnels made of pipes. When you reach the finish line, you get a ring and can finish the goal.
Haus M.D.
Once you get to the top floor of the house, you’ll find a small hospital where a doctor is taking care of a patient. The patient’s name is Addler, and the doctor’s name is Haus. His nurses, whose names are Forgot and Camearound, are close by. All of these are connections to the TV show House MD and the people in it.
Also, if you listen to what they are saying, you can hear another mention to House MD. The doctor is arguing about what’s wrong with the patient and says, “It’s never Lupus.” This is a reference to a running joke on the TV show.
The Washing Machine

The Bathroom level is one of the hardest because it has two rooms that are separated by a door that is closed at the start. When you get to the second room, where the level opens up and shows you more places, you can find the washing machine.
You can use the washing machine by finding a dirty teddy bear under the bathroom cabinets and then making a path for your Tinykin to take it to the machine. Then, you can turn on the machine by jumping from a tree of green Tinykins to the button on the machine. After that, the rest of the work is done by the machine.
Titanic Love

In the bathroom level, which is split by a door, you can do a side task where you try to bring together a couple who broke up. To do this, you first need to find out where they are. The first one is in the far corner of the first room, where there is a lot of toilet paper. They will ask you to take a gift to their lover in the next room.
Once the door is open, you can tell your Tinykin to take the gift to the lover. They’ll take you right to them, and in return, the lover will have a gift to give you. The most interesting thing about this is the names of the people who are in love. Jack and Rose are names of the main characters in the movie Titanic, which was a big hit.
Under The Sea

You can also find a diner called The Squishy Crab in the bathroom level of Drive Mad game. There, you can watch the three owners and a bug named Tonplank argue with each other. McCrabs, Robb, and Squiddo are the names of the people who own the business.
All of these names and the name of the place are jokes about the cartoon TV show Spongebob Squarepants. The Squishy Crab is modelled after the Krusty Krab, and Mr. Krabs runs it. Patrick and Squidward work there.
Avatar
Tinykin makes references to more than just Spongebob Squarepants and House MD. In the upstairs bedroom of the bar in Celerion Park, there are two wasps named Hiro and Zucco. There, you can listen in on what they are saying.
Zucco is sad because he was kicked out of the Red Clan. He talks about how he lost his honour. Hiro wants to cheer him up by giving him a cup of Jasmine Tea. The names of the wasps and the situation are all nods to Avatar: The Last Airbender, an animated TV show.
The Secret Room
In Tinykin, as Milo goes through his life, he starts to get known. People from each area talk to each other and spread the word about Milo’s adventures and accomplishments. So, by the time you get to the last level, Milo is kind of a famous person.
You can throw a Tinykin at a playing card on the wall in the arcade of that level. When you do this, a gate on the floor above opens. Once you get inside, you can jump and make your way to the top of what is basically a Milo museum. You have to decide if it’s cool or creepy.