You’ll remember these quests’ stories long after you’ve finished Citizen Sleeper game.
In Citizen Sleeper, your goals are simple: keep going and stay alive. You play as a “sleeper,” an artificial being with a copy of a human mind. Essen-Arp, the company that made beds, uses them all as property and puts them to work. Citizen Sleeper’s tasks can be very different, from spying for a company to helping a poor family find a better life.
Beautiful writing can make it easy to forget that there are quests at all. This is an experience as well as a game. Citizen Sleeper’s world and tasks show a clear theme: just surviving is not enough. You need to find reasons to live.
Ethan’s Debts

The guy Ethan is not cool. Even though he kind of looks like a friend, he is not your friend and is not looking out for your best interests. You could be blamed for wanting him to drown in his pub debt, but you’ll probably end up helping him get out of it. Why? Well, reward hunters are always interesting in their own right, aren’t they? And, more importantly, you both have a lot of questions when his deal to catch you is cancelled.
Why would the company that made your body break that kind of contract? What possible reasons could they have? Ethan doesn’t know, but if you help him pay off this bill, he’ll tell you a little more. You might even convince yourself that he is a friend. Ethan is just a small part of a much bigger puzzle, but his goal is essential to understanding the world as it is.
Emphis’ Mushroom Caps

Emphis runs a small restaurant where almost the only thing you can eat is fungus. It’s not too expensive, and Emphis is there all the time. You can’t always talk to him, but when you can, Emphis asks you to tell him a story. He wants a good story more than money or almost anything else. You should tell a true story, but you can add information from other sleepers to make it more interesting.
After you finish your first Citizen Sleeper story, Emphis will ask for your help to find some mushroom caps. They only grow on the other side of the station, where there is a commune and some wild plants. You have to jump through a few hoops if you don’t have the stamina to pick mushrooms, but once you do? You and Emphis will talk about what happened. This seems like a simple side quest, but it’s important if you want to learn about your friend Emphis and the galaxy you live in. You’ll do it at first because it seems easy and fun. Then something will keep nagging at your mind until you finish it.
The Greenway

There are several tasks that all lead to the same end. The Hypha Commune lives in the Greenway, where you can find a strange AI called The Gardener. The Gardener is the reason why The Greenway is so rich, beautiful, and full of wild, free-living life. As soon as you step foot on it, you’ll wonder how a place can be so, well, green. How can it live on the Eye, a ship that is mostly broken down?
Your answer is in the code, which is something that people who aren’t synthetic can’t see. If you’ve already done some other jobs, like freeing Neovend and helping Riko the botanist, talking to the Gardener will give you a seed that you can plant. After a few days, the Gardener will ask you to join them in cyberspace, which will make you lose your sense of self in order to help the Eye as a whole. It’s a nice finish, but it feels a little empty.
Study The Winter Light

You’re not alone in what you’re going through; many people have been in your shoes before. If you decide to study the Winter Light, a ship that is being broken up at Dragos’ yard, you roll dice to learn about its past. Each roll tells you something new, which makes you want the next one even more. This was a smuggler’s ship, and a failed reactor is said to have broken it. However, there are signs that another sleeper was being carried in its hulls.
And you find out that the Winter Light didn’t fall because of a broken piece of equipment. It fell because it was hit. Its hulls were broken, and because of that, its people died. What about the one who sleeps? Was this attack caused by the fact that it was hidden? Did they get there? Will you find out?
Free Neovend

You come across something strange, beautiful, and scary in the digital world of the Eye. When you hack too many things successfully, the computer has a presence that looks like a synthetic dog with tentacles for a head. It will hunt you down. It looks scary, but you have to deal with it to reach your goals, no matter what they are.
In this case, it’s getting the Hunter and its partner, the Killer, to let go of the station’s guidance system, which is hidden in a vending machine. The Hunter was made by Solheim to kill any intelligent life in the Data Cloud, like you. Or Neovend. But it’s been years, and the Hunter has broken down. It’s confused and a bit lost, stuck between its growing intelligence and its main purpose. You can deal with the creature if you help Neovend, but its presence makes you wonder about a lot of things. You’ll keep thinking about the Hunter’s strange shadow long after Geometry Dash Subzero game is over.
Lem And Mina

These two are the only ones in Citizen Sleeper who make you care about them right away. You want them to succeed no matter what. Even when you’re trying to be cool and uncaring, it warms your heart to see how hard Lem works every day for his daughter Mina. He, like you, is being ground down by the capitalist machine, but you’re in a unique position to be able to give Lem and Mina a better life.
You have to meet Lem because he works in the Shipyard, where you can work for small amounts of ice. You can offer to watch Mina for him, which will bring you three closer together. No one here can honestly say they are living a good life, so Lem’s problems are not unique. Through Lem, you can see what it’s really like for “normal” people, who don’t belong to any gangs and don’t have any skills that can be used elsewhere. They just want to stay alive. And his quest shows you how bad the system really is.