In Age of Wonders 4, strategic magic can give players a huge tactical edge. Here are a few of the best ones that players can choose from.
Age Of Wonders 4 is the latest game in Paradox Interactive’s Age Of Wonders series. It is the long-awaited follow-up to Age Of Wonders 3, which came out in 2011. This 4X RPG with a focus on strategy has quickly become a favourite among gamers. It amps up the 4X experience that players have come to love from the studio.
Age of Wonders 4 is built around magic, which is used by players through spells. You can find these by fighting and exploring to find and open up tomes. In Age of Wonders 4, there are a few different types of spells. One of these is a “strategic spell.” It’s important for powers to have the right spells because knowing when and how to use them can make or break a tough battle. Age of Wonders 4 players should try out different ways to play to find out what works for them and how they can do best.
Army Heal

This spell heals 20 Hit Points to the good army you choose. It’s a pretty simple spell, but it’s still important. This is a tier-2 spell that takes 60 operation points and 60 mana to cast. This spell can found in the Tome of Faith, which is a book with spells and skills for healing units.
In any strategy game, it’s important to take care of battle units if you want to win. So, players should have at least one healing spell in their arsenal to stay at the top of their game and survive their enemies.
Blizzard

This simple but powerful spell is meant to be used against enemy armies, and if it is used wisely, it will give players an edge in battle. When this spell is used, every unit in the army that was chosen will take 20 Frost damage and have their Status Resistance lowered by 2 for 1 World Turn.
This tier-3 spell comes from the Tome of Cryomancy, which is a rare item that deals Frost damage and gives the Frozen status effect. Players will get the most out of this spell if they cast it and then do something else that gives the enemy army a strategic advantage. This spell costs 60 operation points and 60 power.
Burden Of Guilt

This tier-3 spell is a great way for players to gain an advantage over their opponents. When you cast Burden of Guilt on an enemy army, it takes 10 Spirit damage and loses 50% of its Move Points on the World Map.
If this used right, it can give teams a big tactical edge. Whether they’re trying to get away or get closer, this spell will help them at the right time. This spell comes from the Tome of Inquisition and takes 60 operation points and 60 mana to cast.
Favorable Winds

This spell is meant to be used on friendly water-based army units. If used at the right time, it can give players a big edge. When cast, the unit you want to help gets its Move Points back. Because this spell gives a big advantage to a single unit, it can only use it once per turn.
Favourable Winds helps water-based units get where they need to go quickly, whether they are in battle or just going on an adventure. This third-level spell is found in the Tome of Winds. To cast it, you need 60 mana and 60 operation points.
Harvest Population

Harvest Population is a tier-7 spell from the Tome of the Reaper that can only be cast on towns that are on your side. If you are a cruel leader who doesn’t mind making sacrifices, you can use this spell to make a good city lose one person and gain +60 Souls.The city will also lose 20 City Stability for five turns if it doesn’t have a Hero.
This spell costs 45 mana and 45 operation points to cast.
Lightning Torrent

This tier-3 spell is meant to be used on enemy units and does a lot of damage to any player’s enemies. If you cast this spell on an enemy army, all of its units will take 20 damage from lightning and lose 2 Lightning Resistance for one World Turn.
This spell will be especially useful against opponents who may have more lightning protection. One way to use this magic strategically would be to cast it on an enemy army and then hit them with lightning damage to increase the amount of damage done. This spell is in the Tome of Evocation, which has cheap but useful powers for players. This spell costs 60 operation points and 60 power.
Mass Recall

This fifth-tier spell can save units from being killed or just make it easier for them to get back home when things are tight. If this spell is cast on a friendly unit, it will be teleported back to the nearest city that the friendly unit owns.
This spell is found in the Tome of Teleportation, which gives players access to skills and spells that let them use spatial magic. This gives players a big tactical edge over their opponents. This spell costs 100 operation points and 100 power.
Nature’s Bounty

This spell is meant to cast on a Province in a ruler’s territory. It heals nearby friendly units for 15 Hit Points for the next two World Turns as long as they are in friendly territory. The highest Hit Points of affected units will also go up by 15.
This incredibly useful spell from the Tome of Paradise is great for healing and getting units ready for attacks that are coming soon or that have already planned. This seventh-level spell costs 120 operation points and 120 mana.
Restore Undead

This is a must-have for all the fans of necromancy out there. This tier-three spell from the Tome of Necromancy will give Undead units in a friendly army 20 Hit Points back. Healing spells are essential to a ruler’s success. And any army with Undead units will benefit greatly from having this on hand.
This spell is more expensive than most strategic spells because it costs 15 Souls and 15 operation points. With this spell and the Harvest Population spell. Players will always be able to keep their Undead units alive and fighting, no matter how bad things get.
Ritual of Somnia

This seventh-level spell from the Tome of Oblivion is meant to cast on enemy forces. Putting them in a very bad position from a strategic point of view. When cast, 90% of the time all of the enemy army’s units will stunned for two turns. The effect of the spell lasts one Drift Boss.
When used right, this spell can be a devastating blow to an enemy army and give players the upper hand in a fight. This spell costs 120 operation points and 120 power.
Veil of Darkness

Veil of Darkness comes last, but it is by no means the least important. This fifth-level spell from the Tome of Darkness is great for getting away quickly or sneaking up on someone. When cast on a friendly target who is leading an army, the whole army gets Universal Camouflage for three turns. This is great for sneaking into and out of places without seen.
This spell costs 100 mana and 100 operation points. Which is more than worth it for the military edge it gives any ruler.
Age of Wonders 4 can bought and played on PC, PlayStation 5, Xbox One, Xbox 360, and Xbox 360.